Posted by: Edward Fairclough | December 3, 2010

Preview: ilomilo

With the current video-game market packed full of violence orientated title’s, it was nice for me to break-away from this current trend this week as I was sent a code to try out a new 3D puzzle title, created by Swedish developers Southend interactive.

In what look’s like a game that should belong on the more family orientated consoles such as the Nintendo Wii, ilomilo is an Xbox Live exclusive arcade title that throws players into a bizarre dream world where you must use your wits to overcome different obstacles in order to reunite lovers ilo and milo.

Players take control of both ilo and milo (who start at different locations within the puzzle) and can switch between both characters
as they help each other navigate through the strange but charming box-filled levels. The game also includes an online and offline co-op mode, where one player controls ilo and another controls milo. Online leaderboards are also included in the package, so you can track your level progress /times against other puzzle busting blobs.

There are over 40 levels with different themes and varied difficulty settings. The puzzles can prove to be challenging at times but are easily explained by a mumbling dwarf on a flying footstool, at least that’s what I think it is. Each level also has a number of collectables which, when picked up, fill up a bar in the corner of the screen. Once filled players are rewarded with part of a broken picture, which provides a glimpse into a deeper meaning to the game, therefore motivating players to carry on completing puzzles in order to find out the full story.

All in all, ilomilo is a delightful and engaging puzzler that provides a challenge for gamers of all ages and skill levels, and is a welcoming change from the string of intense triple-A title’s that’s released this time of year.

Finally, the official release date for the game was announced today (2nd December), which is January 5th 2011. However for those of you that cant wait, you can now download a ‘Super secret access code’ that allows you to play the first few levels before the demo even hits the Xbox Live marketplace. And to top things off, another version of the game has recently been released for the new Windows phone 7, so there’s no excuse for you not to play this adorable puzzle platformer before the full version hits next year. Enjoy!

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